Demitrius (Ultra Rezz) Thompson
3DArtist, Environment Design, Gameplay & interaction Design.
First off. Thanks for checking out my portfolio! My name is Demitrius. I'm a 3d Artist and Game Designer. I'm proficient in Blender, Unreal Engine, and Substance. My experience reaches VR, Audio Visualization, Level Design, Game play prototyping and more. I really enjoy developing interactive tools and content.
VR Drone Simulation - Built using Unreal Engine
Rush is a physically simulated drone piloting interface. In this project I developed a custom Drone Flight Model and UI that works both in VR and 2D. The Art in Rush is created using Blender, Substance Designer & Painter and Unreal Engine.
Neo Penthouse Studio
Blender 3d Scene - Eevee & Cycles
The Neo Penthouse is not a complete scene and is designed to be populated with additional assets to create a complete render. This Asset features custom Blender Shaders and 4k PBR materials.
Unreal Engine Render
The Piercing Tsunami was created to test out the (then new) Quixel Megascans integration with Unreal Engine. The scene showcases a custom Whale that is hand sculpted and painted.